DIGITAL SAFETY AND PRIVACY IN THE EARLY YEARS OF ELEMENTARY EDUCATION: AN EXPERIENCE REPORT OF AN UNPLUGGED ACTIVITY BASED ON ROBLOX
DOI:
https://doi.org/10.51891/rease.v12i8.25123Keywords:
Digital safety. Digital privacy. Roblox.Abstract
This article aimed to analyze evidence of learning among 3rd-grade elementary school students regarding digital safety and privacy after the implementation of an unplugged pedagogical intervention contextualized in the Roblox. environment. The study is characterized as an experience report of an intervention with a quantitative approach and a quasi-experimental single-group design, using a pre-test and post-test applied to 21 students. The intervention was developed through unplugged activities and problem situations related to the sharing of personal data, identification of risks in digital interactions, account protection, online scams, self-protection, and cyberbullying, seeking to promote reflection on safe and ethical behavior in digital environments. The results showed an increase in the mean score from 63.3% to 82.4%, a statistically significant difference between the two assessment moments, and gains across all analyzed categories. These findings suggest that problem situations close to children's digital experiences may foster the development of initial notions of digital safety, privacy, and ethical online behavior, highlighting the potential of contextualized unplugged activities to support critical digital literacy in the early years of elementary education.
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Atribuição CC BY