AN EXPERIENCE REPORT OF AN INTERN IN THE DEGREE IN COMPUTING WITH TEACHING DIGITAL GAMES TO PCD CHILDREN IN THE RESOURCE ROOM

Authors

  • Jakson dos Santos Lima Universidade do Estado do Amazonas
  • Toniere Gonçalves da Fonseca Universidade do Estado do Amazonas
  • Luiz Sergio de Oliveira Barbosa Universidade do Estado do Amazonas
  • Elisângela Silva de Oliveira Universidade do Estado do Amazonas

DOI:

https://doi.org/10.51891/rease.v9i1.8227

Keywords:

Computing. Internship. Degree in Computing. Experience reports.

Abstract

This work discusses experiences lived in the discipline Supervised Internship in Computing I. The Supervised Internship is one of the most important moments in the life of an academic, in which he has the opportunity to put his creativity into practice in exploring all possible means to mediate knowledge and be independent in the teaching and learning process, as it is an indispensable process in personal and pedagogical construction, where the theories learned during the graduation course are combined with teaching practice, aiming at the good formation of the future education professional. Having key moments to achieve the desired objectives in relation to teacher training, the necessary information was collected during the observation period, and later the co-participation of academics with students and the head teacher of the classroom, to learn even more about the process of teaching and learning, to then carry out the intervention with the students, where the two previous stages, observation and co-participation, served as the basis for carrying out the study. With this, this work aims to present in the form of reports the experiences lived by academics of the Degree in Computing Course of the Center for Higher Studies of Itacoatiara -CESIT, of the State University of Amazonas -UEA, during the period of realization of the Supervised Internship in in Computing I, in the modality of elementary education II in a public school the municipality of Itacoatiara-Am in the state of Amazonas, whose target audience for carrying out the research were students from the resource room of elementary II. With the aim of observing the students' learning processes, using technological tools as a means of helping and streamlining teaching, through reflective interventions, Digital Games were used in the subject of Portuguese Language and Mathematics, for teaching the content related to the types of needs and that allow an interactive environment, with which it was possible to put the theory into practice through the intervention of the problems raised during the observation period.

Author Biographies

Jakson dos Santos Lima, Universidade do Estado do Amazonas

Graduando em Licenciatura em Computação Universidade do Estado do Amazonas (UEA).

Toniere Gonçalves da Fonseca, Universidade do Estado do Amazonas

Graduando em Licenciatura em Computação Universidade do Estado do Amazonas (UEA).

Luiz Sergio de Oliveira Barbosa, Universidade do Estado do Amazonas

Mestre em Tecnologias Emergentes em Educação, pela Must University, Flórida - USA Universidade do Estado do Amazonas (UEA) – Centro de Estudos Superiores de Itacoatiara (CESIT).

Elisângela Silva de Oliveira, Universidade do Estado do Amazonas

Doutora em Educação em Ciências e Matemática pela Universidade Federal de Mato Grosso – UFMT Professora Adjunta na Universidade do Estado do Amazonas (UEA) – Centro de Estudos Superiores de Itacoatiara (CESIT). 

Published

2023-01-31

How to Cite

Lima, J. dos S. ., Fonseca, T. G. da ., Barbosa, L. S. de O. ., & Oliveira, E. S. de . (2023). AN EXPERIENCE REPORT OF AN INTERN IN THE DEGREE IN COMPUTING WITH TEACHING DIGITAL GAMES TO PCD CHILDREN IN THE RESOURCE ROOM. Revista Ibero-Americana De Humanidades, Ciências E Educação, 9(1), 1270–1282. https://doi.org/10.51891/rease.v9i1.8227