THE USE OF EXERGAMES (EXGS) AS A PEDAGOGICAL TOOL IN PHYSICAL EDUCATION CLASSES

Authors

  • James Lee Taveira Holanda UNIDA

DOI:

https://doi.org/10.51891/rease.v11i12.23083

Keywords:

Exergames. Physical Education. Pedagogical Tool. Educational Technologies.

Abstract

This article addresses the use of exergames as a pedagogical tool in Physical Education classes, focusing on Escola Estadual Paula Ângela Frassinetti, in Manaus, Amazonas, during the year 2020. The educational environment faces challenges in providing pedagogical practices that motivate students; thus, the virtual environment can be used both as a means of motivation and as a new pedagogical resource in Physical Education classes. The research investigated the impact of this technology on student engagement and the use of exergames as a support tool for teachers in conducting physical practices within the school environment. The methodology employed was a qualitative study with an exploratory and descriptive approach. The results showed a significant increase in student engagement and highlighted the challenges faced by teachers in the context of digital innovations. Therefore, it was concluded that exergames represent an effective pedagogical strategy for teaching Physical Education, aligning with the curriculum and offering diverse possibilities for the teaching–learning process.

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Author Biography

James Lee Taveira Holanda, UNIDA

Doutor em Ciências da Educação pela Universidad De La Integración De Las Américas (UNIDA). Professor da Rede Estadual, Manaus, EETI Marcantonio Vilaça II.  Http://lattes.cnpq.br/5364882125840286. 

Published

2025-12-12

How to Cite

Holanda, J. L. T. (2025). THE USE OF EXERGAMES (EXGS) AS A PEDAGOGICAL TOOL IN PHYSICAL EDUCATION CLASSES. Revista Ibero-Americana De Humanidades, Ciências E Educação, 11(12), 4355–4367. https://doi.org/10.51891/rease.v11i12.23083