ANALOG GAMES AND EDUCATIONAL SOFTWARE TO BETTER TEACH CHILDREN’S LITERACY: BIBLIOGRAPHIC CLIPPINGS
DOI:
https://doi.org/10.51891/rease.v10i5.14061Keywords:
Child education. Literacy. Analog Games. Educational software. Search.Abstract
This article communicates and presents excerpts from an exploratory research on the use of playfulness in Early Childhood Education, suggesting the use of analogue games and educational software for pedagogical practice in the early years of Elementary School. As an active methodology, a virtual search was carried out on websites and academic articles to identify and select several analogue and digital collaborative tools aimed at the Literacy process. The central objective of the present work is to build a bank of information to be used in the development of a doctoral project in Educational Sciences whose goal is to present the following didactic-pedagogical product: the initial designer of the offer of analogue and digital games workshops having The aim is to stimulate and strengthen the practices of teachers and teachers who work in the process of child literacy in the municipal public school network in Fortaleza, Ceará, Brazil.
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Atribuição CC BY