THE UNION OF CONSTRUCTIONISM AND INSTRUCTIONISM FOR THE DEVELOPMENT OF A EDUCATIONAL GAME
DOI:
https://doi.org/10.51891/rease.v8i4.5318Keywords:
Constructionism. Consinstructionism. Digital Educational Game. Instructionism. Knowledge Generations. Learning Object. Learning Tetrahedron.Abstract
This article reported how the educational technological approaches of constructionism and instructionism can be used together in the development of an educational game. The union and polishing of both theories proposed by Seymour Papert, has already been studied in a recent article, including the emergence of a new theory, or even educational technological approach, called consinstructionism. Therefore, this work aims to demonstrate how a learning object (LO) of the digital educational game type can employ the constituent elements of consinstructionism. Therefore, the tetrahedron of learning and generations of knowledge are fundamental and essential elements. In this context, the game called Consinstru is presented, it is one of the key components of the thesis that is being developed by the authors. In short, this article presents the characteristics of the game called Consinstru that allude and relate directly to the premises of consinstructionism, especially the pillars of the learning tetrahedron: instruction, construction, reflection, correction/optimization.
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Atribuição CC BY