LUDICIDADE NA APRENDIZAGEM EM TEMPOS DE PANDEMIA

doi.org/10.29327/4426441

Authors

  • Eny Santos Oliveira Hanauer Universidade Federal do Mato Grosso- UFMG

Keywords:

Learning. Pandemic. Technology.

Abstract

The human being is in constant discovery and inserted in a historical and social context seeking to overcome challenges in the environment in which he lives. Through events due to the pandemic of the covid virus 19, the government of Mato Grosso-MT, observing the health guidelines, suspended the face-to-face classes, guarding the risk to the lives of students, teachers and administrators, and soon took emergency measures, establishing decrees promoting state measures that provide disciplines in view of the risks of crowds of people making school institutions adapt to distance learning, also to remote jobs. Therefore, the Department of Health of the Municipality of Tangará da Serra - MT, put itself forward with recommendations and, in time, warning the population about the sanitary measures necessary to guarantee the protection of the population. In view of this context, in the educational sphere, the municipality opted for remote education, with a view to maintaining the educational routine of school-age residents. As the goal of remote teaching, a time when education presents a different moment in the transmission of knowledge objects, thinking about teaching is not an easy role for the teacher, because the individual inserted in the school environment, presents different psychological and motor. The school adapts and manages to form the link between the teacher and the student with technological resources in which the teaching, learning process reaches the students' homes through various supports, and it is necessary to reach the entire school cycle. Therefore, educational institutions, teachers and families preceded the collective effort to adapt to this new reality. The pedagogical support was made available through interactions with systems such as: Classroom.google.com platform, in which the teacher records the remote activities and constantly evaluates the student through the activity posts, contextualizing all material, returned. Still, chats, Google Meet, WhatsApp groups foster school guidance and contribute to school progress. One of the methods available to the student in which he can acquire knowledge, efficiency and with the absence of the face-to-face teacher is the playful procedure that makes a great contribution in highlighting the skills and formalizing the skills.                                

Author Biography

Eny Santos Oliveira Hanauer, Universidade Federal do Mato Grosso- UFMG

Licenciatura em Pedagogia – Universidade Federal do Mato Grosso.  Especialização em Psicopedagogia -IMPE. Mestranda  em Educação pela FATEC ITS.  Autora do livro infantil-  O menino dos Alpes, publicação 2019. E-mail : enysh@hotmail.com.

 

Published

2020-12-05

How to Cite

Santos Oliveira Hanauer, E. . (2020). LUDICIDADE NA APRENDIZAGEM EM TEMPOS DE PANDEMIA: doi.org/10.29327/4426441. Revista Ibero-Americana De Humanidades, Ciências E Educação, 6(11), 161–168. Retrieved from https://periodicorease.pro.br/rease/article/view/245