GAMIFICATION IN EDUCATION: CONTRIBUTIONS OF DIGITAL CULTURE IN THE TEACHING PROCESS
DOI:
https://doi.org/10.51891/rease.v12i5.24012Keywords:
Education. Teaching. Gamification.Abstract
This research examines the influence of contemporary digital culture, rooted in the widespread use of digital technologies, and the integration of gamification in education. Inspired by Harvey's reflections since 1989 on the sociocultural transformation arising from digital culture, the study examines the contributions of gamification to the educational process. Based on articles by Brito e Silva (2022), Alves (2021), Rezende and Mesquita (2017), and others, gamification is highlighted as an innovative approach that leverages the potential of the intersection of technology and learning. It is worth noting that the general objective of this research is to understand the contributions of gamification to education, with a focus on the impact of digital culture on the teaching process. Specific objectives include identifying the concept of gamification, addressing cyberculture, and presenting the contributions of technologies and gamification in the educational context. Furthermore, the methodology adopted was bibliographic research, exploring theses, dissertations, and scientific articles, and qualitative research, considering the subjectivity inherent in the object. In this sense, the academic material is organized into an introduction, theoretical framework, and final considerations, highlighting the importance of rethinking pedagogical practices and the curriculum to create a school environment more aligned with the demands of digital culture. In conclusion, gamification in education, driven by digital culture, emerges as a promising strategy to revitalize teaching. The conscious and strategic adaptation of these practices is essential to prepare students for the challenges of the constantly evolving digital world.
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Atribuição CC BY