GAMIFICATION IN EDUCATION: CONTRIBUTIONS OF DIGITAL CULTURE IN THE TEACHING PROCESS

Authors

  • Isac Sales Pinheiro Filho Universidade Federal do Tocantins
  • Felipe da Silva Valente Universidade do Vale do Itajaí
  • Erica Roberta Matos Pereira Universidad San Carlos
  • Maria Celestina Cosme da Silva Universidad San Carlos
  • Maria Charlene de Freitas Barbosa Universidad del Sol
  • Luiz Renato Rodrigues Barbosa Universidad del Sol
  • Lindovânia da Silva Costa Universidad del Sol
  • Nágila Grécia dos Santos de Lima Universidad del Sol
  • Maria de Fátima Martins de Souza Universidad del Sol

DOI:

https://doi.org/10.51891/rease.v12i5.24012

Keywords:

Education. Teaching. Gamification.

Abstract

This research examines the influence of contemporary digital culture, rooted in the widespread use of digital technologies, and the integration of gamification in education. Inspired by Harvey's reflections since 1989 on the sociocultural transformation arising from digital culture, the study examines the contributions of gamification to the educational process. Based on articles by Brito e Silva (2022), Alves (2021), Rezende and Mesquita (2017), and others, gamification is highlighted as an innovative approach that leverages the potential of the intersection of technology and learning. It is worth noting that the general objective of this research is to understand the contributions of gamification to education, with a focus on the impact of digital culture on the teaching process. Specific objectives include identifying the concept of gamification, addressing cyberculture, and presenting the contributions of technologies and gamification in the educational context. Furthermore, the methodology adopted was bibliographic research, exploring theses, dissertations, and scientific articles, and qualitative research, considering the subjectivity inherent in the object. In this sense, the academic material is organized into an introduction, theoretical framework, and final considerations, highlighting the importance of rethinking pedagogical practices and the curriculum to create a school environment more aligned with the demands of digital culture. In conclusion, gamification in education, driven by digital culture, emerges as a promising strategy to revitalize teaching. The conscious and strategic adaptation of these practices is essential to prepare students for the challenges of the constantly evolving digital world.

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Author Biographies

Isac Sales Pinheiro Filho, Universidade Federal do Tocantins

Mestre em Agroenergia Digital pela Universidade Federal do Tocantins - (UFT). 

Felipe da Silva Valente, Universidade do Vale do Itajaí

Mestre em Ciência e Tecnologia Ambiental pela Universidade do Vale do Itajaí - (UNIVALI).

Erica Roberta Matos Pereira, Universidad San Carlos

Mestra em Ciências da Educação pela Universidad San Carlos - (USC).

Maria Celestina Cosme da Silva, Universidad San Carlos

Mestra em Ciências da Educação pela Universidad San Carlos - (USC).

Maria Charlene de Freitas Barbosa, Universidad del Sol

Mestranda em Ciências da Educação pela Universidad del Sol - (UNADES).

Luiz Renato Rodrigues Barbosa, Universidad del Sol

Mestrando em Ciências da Educação pela Universidad del Sol - (UNADES). 

Lindovânia da Silva Costa, Universidad del Sol

Mestranda em Ciências da Educação pela Universidad del Sol - (UNADES).

Nágila Grécia dos Santos de Lima, Universidad del Sol

Mestranda em Ciências da Educação pela Universidad del Sol - (UNADES).

Maria de Fátima Martins de Souza, Universidad del Sol

Mestranda em Ciências da Educação pela Universidad del Sol - (UNADES).

Published

2026-05-08

How to Cite

Pinheiro Filho, I. S., Valente, F. da S., Pereira, E. R. M., Silva, M. C. C. da, Barbosa, M. C. de F., Barbosa, L. R. R., … Souza, M. de F. M. de. (2026). GAMIFICATION IN EDUCATION: CONTRIBUTIONS OF DIGITAL CULTURE IN THE TEACHING PROCESS. Revista Ibero-Americana De Humanidades, Ciências E Educação, 12(5), 1–16. https://doi.org/10.51891/rease.v12i5.24012