BOARD GAME FOR TEACHING COMPUTING THROUGH PROBLEM-SOLVING STRATEGIES

Authors

  • Andriw Santos de Souza Universidade do Estado do Amazonas
  • Larissa Corsino Lima Universidade do Estado do Amazonas
  • Genarde Macedo Trindade Universidade do Estado do Amazonas

DOI:

https://doi.org/10.51891/rease.v11i10.21389

Keywords:

Computational Thinking; Board Games. Decomposition.

Abstract

This research aimed to address the implementation of Computational Thinking (CT) through Unplugged Computing (UC), with the goal of improving logical reasoning, problem-solving, and teamwork in 7th-grade students. A three-lesson teaching sequence was used, which included Problem-Based Learning (PBL) and Game-Based Learning (GBL) methodologies. The third lesson focused on the board game "Åbne døre e o Resgate da Magia" to teach the skill of Decomposition. The results indicate that the students demonstrated a satisfactory understanding of the concept. The research concluded that the board game is an effective tool for making the teaching of CT more playful and accessible, promoting collaboration and problem-solving.

Downloads

Download data is not yet available.

Author Biographies

Andriw Santos de Souza, Universidade do Estado do Amazonas

Discente no Curso de Licenciatura em Computação. Universidade do Estado do Amazonas (UEA).

Larissa Corsino Lima, Universidade do Estado do Amazonas

Discente no Curso de Licenciatura em Computação, Universidade do Estado do Amazonas (UEA).

Genarde Macedo Trindade, Universidade do Estado do Amazonas

Docente no Curso de Licenciatura em Computação, Universidade do Estado do Amazonas (UEA).

 

Published

2025-10-10

How to Cite

Souza, A. S. de, Lima, L. C., & Trindade, G. M. (2025). BOARD GAME FOR TEACHING COMPUTING THROUGH PROBLEM-SOLVING STRATEGIES. Revista Ibero-Americana De Humanidades, Ciências E Educação, 11(10), 1342–1356. https://doi.org/10.51891/rease.v11i10.21389