NEUROSCIENCE AND MATHEMATICS TEACHING WITH DIGITAL GAMES

Authors

  • Gilmara Benício de Sá FICS
  • Anderson José Silva IFES
  • Eder Lino Rodrigues UNEATLANTICO
  • Evaneide Rocha da Silva UNIDA
  • Francisco José dos Santos UNIVERSIDADE ESTADUAL PAULISTA
  • José Marcos de Souza Silva UFES
  • Maria Lúcia Lima Diógenes Teixeira UFP
  • Raimundo Cazuza da Silva Neto IFMA
  • William Figueredo Cruz Instituto Federal do Piauí image/svg+xml

DOI:

https://doi.org/10.51891/rease.v11i1.17809

Keywords:

Neuroscience. Education. Technology. Learning. Inclusion.

Abstract

This study investigated how neuroscience knowledge can be applied in the educational context by educational technologies to optimize learning processes. The central research question was to understand how neuroscientific discoveries can be integrated into teaching using technologies, focusing on personalization and learning effectiveness. The primary objective was to analyze how neuroscience contributions can guide the use of educational technologies to enhance learning outcomes. The methodology employed was bibliographic, involving the analysis of academic works and scientific articles on neuroscience, education, and technology. The study explored the relationship between cognitive processes studied by neuroscience and educational technologies, emphasizing how digital platforms and artificial intelligence can personalize teaching and support the inclusion of students with learning difficulties. Additionally, the research underlined the importance of balanced technology use, ensuring it complements human interactions. The findings concluded that integrating neuroscience and educational technologies offers significant potential to improve teaching. However, empirical studies are needed to assess the real impact of these tools in school environments. This research contributes to understanding how these fields can complement each other in pedagogical practice.

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Author Biographies

  • Gilmara Benício de Sá, FICS

    Doutoranda em Ciências da Educação. Facultad Interamericana de Ciencias Sociales (FICS). 

  • Anderson José Silva, IFES

    Mestre em Educação em Ciências e Matemática. Instituto Federal do Espírito Santo (IFES). 

  • Eder Lino Rodrigues, UNEATLANTICO

    Mestrando em Educação - Formação de Professores. Universidad Europea del Atlántico (UNEATLANTICO).

  • Evaneide Rocha da Silva, UNIDA

    Mestre em Ciências da Educação. Universidad de lá Integración de Las Américas - UNIDA.

  • Francisco José dos Santos, UNIVERSIDADE ESTADUAL PAULISTA

    Mestre em Matemática Pura. Universidade Estadual Paulista - Campus de Rio Claro.

  • José Marcos de Souza Silva, UFES

    Mestre em Matemática. Universidade Federal do Espírito Santo (UFES).

  • Maria Lúcia Lima Diógenes Teixeira, UFP

    Doutoranda Estudos Políticos e Humanitários. Universidade Fernando Pessoa (UFP).

  • Raimundo Cazuza da Silva Neto, IFMA

    Mestre em ensino de Física. Instituto Federal de Educação. Ciência e Tecnologia do Maranhão (IFMA).

  • William Figueredo Cruz, Instituto Federal do Piauí

    Mestrando em Engenharia de Materiais e Processos Industriais. Instituto Federal do Piauí. 

Published

2025-01-02

How to Cite

Benício de Sá, G., Silva, A. J., Rodrigues, E. L., Silva, E. R. da, Santos, F. J. dos, Silva, J. M. de S., Teixeira, M. L. L. D., Silva Neto, R. C. da, & Cruz, W. F. (2025). NEUROSCIENCE AND MATHEMATICS TEACHING WITH DIGITAL GAMES. Revista Ibero-Americana de Humanidades, Ciências E Educação, 11(1), 154-160. https://doi.org/10.51891/rease.v11i1.17809

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