GAMIFICATION IN PHYSICS EDUCATION: THE POTENTIAL OF TESTTUBE GAMES TO TRANSFORM SCIENTIFIC LEARNING
DOI:
https://doi.org/10.51891/rease.v12i1.23876Keywords:
Gamification. Physics teaching. Meaningful learning. TestTube Games. Educational technologies.Abstract
Gamification in Physics education has proven to be a promising strategy to overcome the difficulties associated with learning abstract concepts such as energy, motion, and forces. This article analyzes the potential of TestTube Games, a digital platform that integrates game elements into pedagogical practices, aiming to make learning more dynamic, motivating, and accessible. The study addresses the central question: what impacts can the use of TestTube Games generate on student engagement and understanding in the classroom? To answer this issue, bibliographic research was conducted based on recent articles, theses, and reports on gamification and science education. The analysis indicates that the use of the platform contributes to active learning by offering interactive simulations of physical phenomena, immediate feedback, and progressive levels of difficulty. Games such as Gravity Simulator, Bond Breaker, and Black Hole Explorer exemplify the ability to merge theory and practice in playful virtual environments, reducing students’ resistance to traditionally complex topics. The results show that TestTube Games fosters motivation, enhances conceptual understanding, and promotes greater student engagement. However, challenges were identified regarding schools’ technological infrastructure and teacher training to properly integrate these digital resources into the curriculum. It is concluded that TestTube Games represents a relevant tool for Physics teaching, but its effectiveness depends on institutional conditions, pedagogical support, and teacher training, reinforcing the importance of future empirical research to consolidate its application in different educational contexts.
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Atribuição CC BY