THE CONSTRUCTION OF URBAN AND CULTURAL IDENTITIES IN VIRTUAL WORLDS: THE ROLE OF THE ARCHITECT AND URBAN PLANNER IN THE SCENOGRAPHY OF DIGITAL GAMES

Authors

  • Bianca Rocha Carvalho Faculdade Independente do Nordeste
  • Thiago Pedroso Faculdade Independente do Nordeste
  • Philipe do Prado Santos Faculdade Independente do Nordeste

DOI:

https://doi.org/10.51891/rease.v11i10.21472

Keywords:

Scenographic Architecture. Architecture of Digital Games. Virtual Scenography.

Abstract

As digital evolution advances, it is also possible to analyze the realistic interversions required within the virtual universe. Therefore, it becomes essential to examine the construction of urban and cultural identities in virtual worlds, highlighting the role of architects and urban planners in the scenography of digital games. Based on the growing relevance of virtual environments in contemporary society, the study seeks to understand how these spaces can convey authentic cultural references and avoid stereotypes. The general objective is to analyze the role of architects and urban planners in the design of virtual spaces, specifically in digital games, in order to expand the profession beyond the physical environment and enrich the games with genuine representations. The research is applied, exploratory, qualitative, and bibliographic in nature, structured in stages that include the collection and analysis of scientific studies, theoretical correlation between architecture and digital scenography, and identification of the architect’s possible roles in this field. The results indicate that the inclusion of this professional in the gaming market is both viable and necessary, as their spatial, historical, and urban knowledge enhances the environments, making them more realistic and immersive. It is concluded that this research contributes to expanding the field of architecture and urbanism in light of technological transformations, opening new perspectives for interdisciplinary work and consolidating the architect’s role within the digital universe.

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Author Biographies

Bianca Rocha Carvalho, Faculdade Independente do Nordeste

Discente de Arquitetura e Urbanismo na Faculdade Independente do Nordeste - FAINOR.  

Thiago Pedroso, Faculdade Independente do Nordeste

Bacharel em Arquitetura e Urbanismo pela Universidade Salvador (2015). Especialista em Docência Superior pela Unyleya (2019). Docente do curso de Arquitetura e Urbanismo e Engenharia Civil na Faculdade Independente do Nordeste – FAINOR. 

Philipe do Prado Santos, Faculdade Independente do Nordeste

MBA em Gestão de Obras na Construção Civil pela AVM Faculdade Integrada (2016). Bacharel em Engenharia Civil (2014) e bacharel em Administração (2015) pela Faculdade de Tecnologia e Ciências - FTC de Vitória da Conquista. Bacharel em Arquitetura e Urbanismo pela Faculdade Independente do Nordeste (FAINOR - 2017). Licenciado em Pedagogia pela Faculdade UniBF (2023). Docente do curso de Arquitetura e Urbanismo e Engenharia Civil na Faculdade Independente do Nordeste - FAINOR.

Published

2025-10-13

How to Cite

Carvalho, B. R., Pedroso, T., & Santos, P. do P. (2025). THE CONSTRUCTION OF URBAN AND CULTURAL IDENTITIES IN VIRTUAL WORLDS: THE ROLE OF THE ARCHITECT AND URBAN PLANNER IN THE SCENOGRAPHY OF DIGITAL GAMES . Revista Ibero-Americana De Humanidades, Ciências E Educação, 11(10), 1885–1905. https://doi.org/10.51891/rease.v11i10.21472