DIGITAL EQUALITY: ACCESSIBILITY AND INCLUSION IN ELECTRONIC GAMES
DOI:
https://doi.org/10.51891/rease.v11i6.19626Keywords:
Isonomy. Video Games. Accessibility. Disability.Abstract
Video games have become an important form of cultural expression, entertainment, and socialization in the digital age. However, accessibility remains a significant challenge for people with disabilities, who face technical, social, and legal barriers to fully enjoying these experiences. This article investigates the absence of public policies, tax incentives, and specific legislation aimed at promoting the inclusion of this population in the gaming universe. Based on a literature review and document analysis, the study highlights the importance of digital isonomy and proposes pathways toward a more accessible and inclusive market. It suggests measures such as the creation of specific laws, economic incentives, developer training, and the active participation of people with disabilities throughout the game development process. The democratization of electronic games, therefore, depends on the adoption of practices that respect the functional diversity of users, promote equity, and ensure the right to full participation in the digital environment.
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Atribuição CC BY