“NAVAGING IS NECESSARY”, THE USE OF TECHNOLOGY IN THE CLASSROOM: NUANCES OF A PUBLIC SCHOOL IN SANTA CATARINA
DOI:
https://doi.org/10.51891/rease.v11i1.17835Keywords:
Gaimification. Technology. Education. Elementary Education I.Abstract
It is important to clarify, from the outset, that technology has been playing a very relevant role when the subject concerns education, and the use of mechanisms, especially as a result of the use of games, demonstrates a very relevant aspect when the subject consists of the institution of improvements in education, promoting greater engagement and preparing students for the future. Therefore, the general objective of this academic research is to promote an analysis regarding the integration of the educational process in Elementary School I, using, for this purpose, the educational resources that are available. The specific objectives are: to observe interactive educational platforms, as well as digital resources in the Elementary School I curriculum; and, promote a discussion regarding the training of teachers who work in Elementary Education I, so that digital tools can effectively be used as a way of contributing to the development of students' skills. Carrying out this academic research is justified, given that, given the obvious growth of technology in the field of education, the importance of observing the contribution that technological means can make to the teaching-learning process becomes indisputable. To this end, the methodology used in this research is bibliographic review, using a qualitative approach.
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Atribuição CC BY