THE USE OF GAMIFICATION AS A STRATEGY IN INSTRUCTIONAL DESIGN

Authors

  • Cristiny Rochinsky Tavares da Silva Must University (MUST)
  • Gabriel Vieira Must University (MUST)
  • Geraldo Lopes da Silva Filho Must University (MUST)
  • Gleidys Sharny da Silva Costa UNIDA
  • Ingrid Santa Rita Gomes FICS
  • Maria Marta Coelho Miranda Must University (MUST)
  • Mirtes Rejane Carneiro Silva Must University (MUST)
  • Zilda Alves Rosa Must University (MUST)

DOI:

https://doi.org/10.51891/rease.v10i12.17765

Keywords:

Gamification. Instructional design. Teaching-learning. Motivation. Educational strategies.

Abstract

The study addressed the use of gamification as a strategy in instructional design, investigating how playful elements can transform educational practices and facilitate the teaching-learning process. The overall objective was to analyze the benefits and challenges of this approach, exploring its potential to motivate learners and improve educational experiences. The methodology consisted exclusively of bibliographic research, with the analysis of relevant sources on the subject, highlighting theoretical foundations and practical examples of gamification in the educational context. The development included a review of the concepts of gamification and instructional design, followed by the analysis of the advantages, such as increased engagement and the promotion of meaningful learning, in addition to the challenges, such as the need for technological infrastructure and teacher training. The final considerations indicated that gamification is a promising strategy, although its application depends on specific conditions and efforts to overcome barriers. It was concluded that, with the necessary adjustments, this approach can transform education in different contexts.

Downloads

Author Biographies

Cristiny Rochinsky Tavares da Silva , Must University (MUST)

Mestranda em Tecnologias Emergentes em Educação. Must University (MUST).

Gabriel Vieira, Must University (MUST)

Mestrando em Tecnologias Emergentes em Educação. Must University (MUST).

Geraldo Lopes da Silva Filho, Must University (MUST)

Mestrando em Tecnologias Emergentes em Educação. Must University (MUST).

Gleidys Sharny da Silva Costa, UNIDA

Doutoranda em Ciências da Educação. Universidad de la Integración de las Américas (UNIDA).

Ingrid Santa Rita Gomes, FICS

Mestranda em Ciências da Educação. Facultad Interamericana de Ciencias Sociales (FICS).

Maria Marta Coelho Miranda, Must University (MUST)

Mestra em Tecnologias Emergentes na Educação. Must University (MUST).

Mirtes Rejane Carneiro Silva, Must University (MUST)

Mestranda em Tecnologias Emergentes na Educação. Must University (MUST).

Zilda Alves Rosa , Must University (MUST)

Mestranda em Tecnologias Emergentes na Educação. Must University (MUST).

Published

2024-12-27

How to Cite

Silva , C. R. T. da, Vieira, G., Silva Filho, G. L. da, Costa, G. S. da S., Gomes, I. S. R., Miranda, M. M. C., … Rosa , Z. A. (2024). THE USE OF GAMIFICATION AS A STRATEGY IN INSTRUCTIONAL DESIGN. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(12), 4168–4172. https://doi.org/10.51891/rease.v10i12.17765