THE USE OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) IN INCLUSIVE EDUCATION PEDAGOGICAL POSSIBILITIES AND CHALLENGES

Authors

  • Gleick Cruz Ribeiro UFES
  • Araceli Belisario Pinto de Souza MUST
  • Camila Almeida Nunes IFSULDEMINAS
  • Cristiane da Silva Reis Gondim FICS
  • Daiana Soares da Silva UFAM
  • Luciene Viana da Silva MUST
  • Maria Regina de Sousa UCAM
  • Silvana Maria Aparecida Viana Santos FICS
  • Sirleia de Vargas Soeiro Guimarães FICS

DOI:

https://doi.org/10.51891/rease.v10i12.17673

Keywords:

Augmented Reality. Virtual Reality. Inclusive Education. Immersive Technologies.

Abstract

This study examines the use of Augmented Reality (AR) and Virtual Reality (VR) as facilitating tools in the inclusive education process, analyzing their pedagogical possibilities and challenges in the Brazilian educational context. The central question investigated was understanding how these immersive technologies can effectively contribute to educational inclusion, considering the opportunities and limitations of their implementation. A systematic literature review methodology was used, with a qualitative approach, including analysis of scientific publications between 2014 and 2024 in recognized academic databases. The results showed that AR and VR, when properly implemented, provide innovative and personalized learning experiences for students with special needs, enhancing their engagement and understanding of content. However, significant obstacles were identified such as: high cost of equipment, lack of trained professionals, and inadequate technological infrastructure in educational institutions. The research highlighted the need for more effective public policies to expand access to these technologies, in addition to investments in continuing education for educators. The final considerations pointed out that, despite the challenges, AR and VR represent transformative resources for inclusive education, requiring a systemic approach involving managers, educators, families, and the entire school community for their effective implementation.

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Author Biographies

Gleick Cruz Ribeiro, UFES

Mestre em Agricultura Tropical, Universidade Federal do Espírito Santo (UFES).

Araceli Belisario Pinto de Souza, MUST

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Camila Almeida Nunes, IFSULDEMINAS

Especialista em Informática na Educação, Instituto Federal de Educação, Ciência, Tecnologia do Sul de Minas Gerais (IFSULDEMINAS).

Cristiane da Silva Reis Gondim, FICS

Doutoranda em Ciências da Educação, Facultad Interamericana de Ciencias Sociales (FICS).

Daiana Soares da Silva, UFAM

Mestra em Agronomia Tropical, Universidade Federal do Amazonas (UFAM).

Luciene Viana da Silva, MUST

Mestra em Tecnologias Emergentes em Educação, Must University (MUST).

Maria Regina de Sousa, UCAM

Especialista em Psicopedagogia Institucional, Universidade Cândido Mendes (UCAM).

Silvana Maria Aparecida Viana Santos, FICS

Doutoranda em Ciências da Educação, Facultad Interamericana de Ciencias Sociales (FICS).

Sirleia de Vargas Soeiro Guimarães, FICS

Doutoranda em Ciências da Educação, Facultad Interamericana de Ciencias Sociales (FICS).

Published

2024-12-18

How to Cite

Ribeiro, G. C., Souza, A. B. P. de, Nunes, C. A., Gondim, C. da S. R., Silva, D. S. da, Silva, L. V. da, … Guimarães, S. de V. S. (2024). THE USE OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) IN INCLUSIVE EDUCATION PEDAGOGICAL POSSIBILITIES AND CHALLENGES. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(12), 3131–3146. https://doi.org/10.51891/rease.v10i12.17673