GAMIFICATION AND NEUROEDUCATION: INNOVATIVE STRATEGIES TO ENHANCE BRAIN LEARNING

Authors

  • Mariela Viviana Montecinos Vergara Miami University of Science and Technology
  • Guelly Urzêda de Mello Rezende Universidad de La Integracion de Las Américas
  • Adonias Nonato da Silva Pereira Conselho Federal de Fonoaudiologia
  • Daniel Pinheiro da Silva Universidad de la Integración de Las Américas
  • Maria Angélica Dornelles Dias Universidade Federal de Pelotas
  • Janmes Wilker Mendes Costa Miami University of Science and Technology

DOI:

https://doi.org/10.51891/rease.v10i8.15061

Keywords:

Neuroscience in education. Educational gamification. Hybrid teaching. Teacher training.

Abstract

This article explored the interaction between neuroscience, technology, and education, aiming to investigate how technological strategies based on neuroscientific principles can enhance the learning process in educational environments. The study, grounded in a bibliographic research methodology as described by Amaral (2007), analyzed a series of publications addressing the applications and impacts of gamification and hybrid teaching in education. Among the main cited authors, Cosenza and Guerra (2011), Costa (2023), Smith et al. (2020), Santana et al. (2021), and Muniz (2014) stand out, whose works provided valuable insights into the relevance of neuroscience in education and the effectiveness of innovative technological approaches. The study demonstrated that integrating educational technologies aligned with neuroscientific knowledge not only engages students more effectively but also facilitates deeper and more retentive learning. The conclusions emphasized the need for ongoing teacher training in neuroscience and educational technologies so they can effectively apply this knowledge in their teaching practices. Therefore, the article contributes to the educational field by highlighting how conscientious application of technological strategies, supported by neuroscientific evidence, can transform the educational experience, promoting more adaptive and engaging learning.

Author Biographies

Mariela Viviana Montecinos Vergara, Miami University of Science and Technology

Mestranda em Tecnologias Emergentes em Educação pela Miami University of Science and Technology (MUST)

Guelly Urzêda de Mello Rezende, Universidad de La Integracion de Las Américas

Doutoranda em Administração pela Universidad de La Integracion de Las Américas (UNIDA)

Adonias Nonato da Silva Pereira, Conselho Federal de Fonoaudiologia

Especialista em Neuropsicologia pelo Conselho Federal de Fonoaudiologia (CFFa).

Daniel Pinheiro da Silva, Universidad de la Integración de Las Américas

Doutor em Ciências da Educação pela Universidad de la Integración de Las Américas (UNIDA)

Maria Angélica Dornelles Dias, Universidade Federal de Pelotas

Mestre em Educação pela Universidade Federal de Pelotas (UFPel)

Janmes Wilker Mendes Costa, Miami University of Science and Technology

Mestrando em Tecnologias Emergentes em Educação pela Miami University of Science and Technology (MUST)

Published

2024-08-06

How to Cite

Vergara, M. V. M., Rezende, G. U. de M., Pereira, A. N. da S., Silva, D. P. da, Dias, M. A. D., & Costa, J. W. M. (2024). GAMIFICATION AND NEUROEDUCATION: INNOVATIVE STRATEGIES TO ENHANCE BRAIN LEARNING. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(8), 605–617. https://doi.org/10.51891/rease.v10i8.15061