THE INFLUENCE OF GAMIFICATION ON TEACHING MATHEMATICS IN THE EARLY GRADES OF ELEMENTARY SCHOOL
DOI:
https://doi.org/10.51891/rease.v9i9.11141Keywords:
Gamification. Mathematics education. Elementary education. Motivation. Active learning. Pedagogical strategies. Socioemotional skills. Educational context. Student autonomy.Abstract
This study explores the influence of gamification in the teaching of mathematics in the early grades of elementary education. Gamification has proven to be an effective way to increase student engagement, motivation, and active participation by integrating gaming elements into educational environments. The study emphasizes the importance of considering the diversity of subjects in the curriculum and how it affects the implementation of gamification. The research was designed to provide educators, researchers, and education professionals with meaningful insights aimed at improving gamification strategies and creating more stimulating learning environments. Despite the potential benefits, further investigation into the effectiveness of gamification, especially in the first grade of elementary education, is needed. The central question of the study is to analyze how gamification impacts the learning process in different subjects, with a focus on mathematics. Gamification has emerged as an innovative strategy to make education more engaging and to promote student autonomy and mastery in their own intellectual development. Additionally, it helps develop socioemotional skills essential for students' success in both school and daily life. By contextualizing lessons in a relevant manner, gamification makes learning more meaningful and applicable to the real world. Ultimately, gamification becomes a valuable tool for developing motivated and self-sufficient students, prepared to face the challenges of the 21st century.
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Atribuição CC BY