HEURISTIC USABILITY EVALUATION OF THE EDUCATIONAL GAME MATHCLIMBER

Authors

DOI:

https://doi.org/10.51891/rease.v12i11.31679

Keywords:

Human-Computer Interaction, Heuristic Evaluation, Educational Game

Abstract

This paper presents a heuristic usability evaluation of the MathClimber interface, a two-dimensional educational platform game developed in the Godot Engine, in which elementary and middle school students solve progressive math equations by collecting operands scattered across the level. It aims to identify interface problems that impose unnecessary cognitive load on learners and compromise the intended didactic transposition, within the context of the software's technical pre-validation. This is applied research with a qualitative and descriptive approach, in which three evaluators inspected the game's screens based on Nielsen's ten heuristics and classified the problems found using a five-level severity scale. The results reveal twelve usability problems, including two major problems (severity 3): the absence of a command to undo the improper collection of a number, and weak prevention of collection errors. In addition, eight minor problems (severity 2) and two cosmetic problems (severity 1) were found, with no catastrophic problems. Positive aspects include the fixed target equation at the top of the screen and the error screen that compares the goal with the player's answer. It is concluded that targeted refactoring of the interaction design is necessary for the interface to act as a transparent mediator of learning.

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Author Biographies

  • Lucas Scheffer Hundsdorfer, Federal University of Technology of Paraná

    Graduando em Ciência da Computação (Bacharelado). Universidade Tecnológica Federal do Paraná (UTFPR), Campus Santa Helena. Lattes: 

  • Agnaldo da Costa, Federal University of Technology of Paraná

    Orientador. Docente do curso de Ciência da Computação (Bacharelado). Universidade Tecnológica Federal do Paraná (UTFPR), Campus Santa Helena. 

  • Arlete Teresinha Beuren, Federal University of Technology of Paraná

    Orientadora. Docente do curso de Ciência da Computação (Bacharelado). Universidade Tecnológica Federal do Paraná (UTFPR), Campus Santa Helena. 

Published

2026-11-13

How to Cite

Hundsdorfer, L. S., Costa, A. da, & Beuren, A. T. (2026). HEURISTIC USABILITY EVALUATION OF THE EDUCATIONAL GAME MATHCLIMBER. Revista Ibero-Americana de Humanidades, Ciências E Educação, 12(11), 1-16. https://doi.org/10.51891/rease.v12i11.31679

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