GAMIFIED PEDAGOGICAL APPROACHES IN MOODLE FOR HIGHER EDUCATION: A SYSTEMATIC LITERATURE REVIEW

Authors

  • Mauro de Oliveira Silva Júnior
  • João Arthur Costa Everton Federal University of Maranhão image/svg+xml
  • João Marcos Nascimento Castro Federal University of Maranhão image/svg+xml
  • Josué Silva Muniz Federal University of Maranhão image/svg+xml
  • Juan Carlos Moraes Mendes Federal University of Maranhão image/svg+xml
  • Adriana de Lima Reis Araújo Federal University of Maranhão image/svg+xml

DOI:

https://doi.org/10.51891/rease.v12i3.24769

Keywords:

Gamification. Moodle. Higher education.

Abstract

This article presents a systematic literature review on gamified pedagogical approaches in the Moodle virtual learning environment applied to higher education. The research aimed to identify and analyze pedagogical practices that integrate gamification into Moodle, considering publications from the last five years. The review followed a structured methodological protocol, with defined objectives, search equation, inclusion and exclusion criteria, and analysis procedures, encompassing the Web of Science, ERIC, RCAAP, and RepositoriUM databases. The initial search resulted in 238 studies, of which 10 met the established criteria. The results indicate a predominance of research developed during the COVID-19 pandemic, with a greater concentration of studies in the areas of health, education, science, technology, engineering, and mathematics. The recurrent use of gamification elements such as progression, competition, feedback, rankings, levels, and badges, enabled by external plugins to Moodle, was observed. Studies indicate increased student engagement, motivation, and participation, although limitations of the platform for implementing gamified activities are identified. It is concluded that gamification in Moodle constitutes a strategy for higher education when combined with active learning methodologies.

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Author Biographies

  • Mauro de Oliveira Silva Júnior

    Graduando em Administração na Universidade Federal do Maranhão.

  • João Arthur Costa Everton, Federal University of Maranhão

    Graduando em Administração na Universidade Federal do Maranhão.

  • João Marcos Nascimento Castro, Federal University of Maranhão

    Graduando em Administração na Universidade Federal do Maranhão.

  • Josué Silva Muniz, Federal University of Maranhão

    Graduando em Administração na Universidade Federal do Maranhão.

  • Juan Carlos Moraes Mendes, Federal University of Maranhão

    Graduando em Administração na Universidade Federal do Maranhão.

  • Adriana de Lima Reis Araújo, Federal University of Maranhão

    Professora do curso de Administração na Universidade Federal do Maranhão e orientadora da pesquisa Doutora em Educação com especialidade em Tecnologias Educativas (UMinho/Portugal).

Published

2026-03-24

How to Cite

Silva Júnior, M. de O., Everton, J. A. C., Castro, J. M. N., Muniz, J. S., Mendes, J. C. M., & Araújo, A. de L. R. (2026). GAMIFIED PEDAGOGICAL APPROACHES IN MOODLE FOR HIGHER EDUCATION: A SYSTEMATIC LITERATURE REVIEW . Revista Ibero-Americana de Humanidades, Ciências E Educação, 12(3), 1-15. https://doi.org/10.51891/rease.v12i3.24769

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