REPRESENTATIONS OF BUSHIDÔ CULTURE IN GHOST OF TSUSHIMA

Authors

  • Matheus Rangel Universidade Anhanguera

DOI:

https://doi.org/10.51891/rease.v8i2.4265

Keywords:

Videogames. Samurai. History.

Abstract

The main objective of this article is to analyze the representations of Bushido culture in the video game Ghost of Tsushima, in addition to identifying the advantages of the implications of the use of video games in the teaching of History. Therefore, it is considered to compare the elements of the game with the bibliographic materials referring to the samurai philosophy and code of ethics.

Author Biography

Matheus Rangel, Universidade Anhanguera

Graduando no curso de Licenciatura em História através da Universidade Anhanguera. E-mail: matheussrangelsz@gmail.com

Published

2022-02-28

How to Cite

Rangel, M. . (2022). REPRESENTATIONS OF BUSHIDÔ CULTURE IN GHOST OF TSUSHIMA. Revista Ibero-Americana De Humanidades, Ciências E Educação, 8(2), 1035–1044. https://doi.org/10.51891/rease.v8i2.4265