BRAIN AT PLAY: COGNITIVE STIMULATION THROUGH DIGITAL GAMES IN OLDER ADULTS WITH ALZHEIMER’S DISEASE

Authors

  • Anna Clara Castro Araújo Faculdade de Ilheus
  • Carla Patrícia Santos Araújo Faculdade de Ilhéus

DOI:

https://doi.org/10.51891/rease.v12i5.26985

Keywords:

Neuropsychology. Aging. Cognitive training. Digital technology. Dementia.

Abstract

This research analyzes cognitive stimulation through digital games in older adults with Alzheimer’s disease, considering the progressive impairment of functions such as working memory, attention, and executive functions. Given the need for non-pharmacological strategies, the following question is raised: how does cognitive stimulation through digital games affect cognitive functions in older adults with Alzheimer’s disease? The general objective was to analyze the contribution of these resources to cognitive stimulation in this population. As specific objectives, the study sought to discuss the effects on working memory, attention, and executive functions, understanding their potential as complementary resources. The research is justified by the importance of accessible care practices adapted to population aging. The theoretical framework was based on studies on dementia, neuropsychology, and digital inclusion, citing authors such as Dalgalarrondo, Malloy-Diniz et al., Lezak et al., Schilling et al., Cruz et al., Cerqueira et al., and Bernardo. Methodologically, this is a pure, qualitative, and bibliographic study, developed through a narrative review. The results indicated that digital games can mobilize working memory, selective attention, planning, cognitive flexibility, and decision-making, favoring greater engagement and participation among older adults. It is concluded that digital games do not replace clinical interventions, but act as complementary cognitive stimulation resources when used in a planned, adapted, and supervised manner, helping to maintain remaining abilities and improve older adults’ quality of life.

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Author Biographies

Anna Clara Castro Araújo, Faculdade de Ilheus

Discente do curso de Psicologia da Faculdade de Ilhéus – CESUPI. 

Carla Patrícia Santos Araújo, Faculdade de Ilhéus

Professora Orientadora graduada em Psicologia pela Faculdade de Ilhéus – CESUPI (2018),  Mestra em Ciências da Saúde pela Universidade Estadual de Santa Cruz (UESC).

Published

2026-05-28

How to Cite

Castro Araújo, A. C., & Santos Araújo, C. P. (2026). BRAIN AT PLAY: COGNITIVE STIMULATION THROUGH DIGITAL GAMES IN OLDER ADULTS WITH ALZHEIMER’S DISEASE. Revista Ibero-Americana De Humanidades, Ciências E Educação, 12(5), 1–20. https://doi.org/10.51891/rease.v12i5.26985