PLAY AS A DEVELOPMENT TOOL IN CHILDHOOD AND ADOLESCENCE

Authors

  • Gilson Pereira de Sousa UNICESUMAR
  • Adriane Bernardi UNEATLANTICO
  • Alicyellen Brum Vieira FICS
  • Aline Ariane Feitosa da Silva UNADES
  • Márcia Maria de Fátima Pereira Soares MUST
  • Rafael Crizanto de Sousa Silva FICS
  • Regina Maria da Silva Souza MUST
  • Sandra Márcia de Oliveira Silva MUST

DOI:

https://doi.org/10.51891/rease.v11i4.18679

Keywords:

Play in learning. Augmented reality. Development.

Abstract

The practice of play goes beyond mere entertainment, being essential in the construction of knowledge. Children and adolescents actively explore the world, experimenting, discovering and developing critical thinking and problem-solving. Digital play activities open doors to learning and progress. By engaging in games and online activities, young people learn to use technology creatively and productively. Augmented Reality (AR) enriches learning and play by integrating virtual elements into the real world. It allows young people to explore complex concepts interactively, viewing 3D models and creating animations that interact with the environment. The intention of this study was to explore the role of play, both in traditional and digital formats and with Augmented Reality, in the active and meaningful development of children and adolescents. This work demonstrates relevance by studying play as a fundamental pillar in the development of children and adolescents, ranging from traditional games to technological innovations such as digital games and Augmented Reality. By highlighting how play shapes active learning. The study was conducted through a bibliographical research, with the aim of understanding the role of play in child and youth development. Play, in its various forms, strengthens learning by stimulating creativity, critical thinking and problem solving. Whether through traditional, digital or Augmented Reality games, this practice contributes significantly to child and youth development.

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Author Biographies

Gilson Pereira de Sousa, UNICESUMAR

Graduando em Desing Musical, Universidade Cesumar (Unicesumar).

Adriane Bernardi, UNEATLANTICO

Mestranda em Educação- Formação de Professores, Universidad Europea del Atlántico (UNEATLANTICO).

Alicyellen Brum Vieira, FICS

Mestranda em Ciências da Educação, Faculdade Interamericana de Ciencias Sociales (FICS).

Aline Ariane Feitosa da Silva, UNADES

Doutoranda em Ciências da Educação, Universidad del Sol (UNADES).

Márcia Maria de Fátima Pereira Soares, MUST

Mestra em Tecnologias Emergentes em Educação, Must University (MUST).

Rafael Crizanto de Sousa Silva, FICS

Doutorando em Ciências da Educação, Faculdade Interamericana de Ciencias Sociales (FICS).

Regina Maria da Silva Souza, MUST

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Sandra Márcia de Oliveira Silva, MUST

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Published

2025-04-03

How to Cite

Sousa, G. P. de, Bernardi, A., Vieira, A. B., Silva, A. A. F. da, Soares, M. M. de F. P., Silva, R. C. de S., … Silva, S. M. de O. (2025). PLAY AS A DEVELOPMENT TOOL IN CHILDHOOD AND ADOLESCENCE. Revista Ibero-Americana De Humanidades, Ciências E Educação, 11(4), 404–410. https://doi.org/10.51891/rease.v11i4.18679