VIRTUAL REALITY: AN ACTIVE METHODOLOGY TO BE USED IN EDUCATION

Authors

  • Alexandrino José dos Santos Souza Veni Creator Christian University
  • Luís Miguel de Barros Cardoso Universidade de Coimbra- Portugal

DOI:

https://doi.org/10.51891/rease.v10i1.12952

Keywords:

Gamification. Teaching-Learning Process. Augmented Reality. Active pedagogical approaches.

Abstract

The teaching process is dynamic and requires the continuous adoption of approaches to engage students in the learning experience. In recent years, we have witnessed significant growth in the incorporation of technologies, therefore, a trend that is manifesting itself in Education is the notable advancement of virtual reality in the school context. The present study was developed with the objective of providing a conceptual framework for the application of Virtual Reality as a technological asset for Education, in addition to reviewing recent research that explores the application of learning theories in VR-based education. Virtual reality, as an active learning methodology, encourages the development of creative and stimulating teaching activities. Therefore, education-VR interaction allows students to assume a central role in their learning, where their experiences and knowledge are valued by teaching practice, making them protagonists of the teaching-learning process. Within this aspect, gamification can also be included, which makes the teaching-learning process more interactive and collaborative, in addition to offering the user ways to solve problems. It is therefore considered crucial to critically assess the current state of virtual reality technology, including its advantages and disadvantages, in order to obtain a comprehensive understanding of its implications for education.

Author Biographies

Alexandrino José dos Santos Souza, Veni Creator Christian University

Mestrado em ciências da educação Veni Creator Christian University Pós-graduação em Direito Penal e Processo penal pela Instituição Faculdade Novo Horizonte - Pernambuco.

Luís Miguel de Barros Cardoso, Universidade de Coimbra- Portugal

Doutor em Línguas e Literatura pela Universidade de Coimbra- Portugal. 

Published

2024-02-15

How to Cite

Souza, A. J. dos S., & Cardoso, L. M. de B. (2024). VIRTUAL REALITY: AN ACTIVE METHODOLOGY TO BE USED IN EDUCATION. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(1), 887–902. https://doi.org/10.51891/rease.v10i1.12952