ELECTRONIC GAMES AS GENUINE SPORT AND NOT MERE ENTERTAINMENT

Authors

DOI:

https://doi.org/10.51891/rease.v9i11.12264

Keywords:

E-Sports. Entertainment. Regulation. Games.

Abstract

This study has the general objective of analyzing whether electronic games can be considered a genuine sport or whether they are just a form of entertainment. The motivation for the theme was due to the growing popularity and recognition of electronic games as a form of entertainment, which ended up legitimizing the recognition of this activity as a genuine sport in other countries. The methodology used in this study comprised descriptive research, with a qualitative approach, where the bibliographical survey was carried out over a period of time, indexed in the databases SciELO (Scientific Electronic Library OnLine), PePSIC (Períodicos Eletrônicos em Psicologia) and Google Scholar with publications from 2017 to 2023. At the conclusion of this study, we came to the understanding that the recognition of electronic games as a sport involves an in-depth analysis of several legal aspects ranging from the definition of the sport, the regulation of competitions, the recognition of players as athletes and even the protection of their rights.

Author Biography

Victor Hugo Gomes de Souza, FAMETRO

Graduando do Curso de Direito do Centro Universitário FAMETRO/AM. ORCID: 0009-0009-7398-231X.

Published

2023-12-04

How to Cite

Souza, V. H. G. de. (2023). ELECTRONIC GAMES AS GENUINE SPORT AND NOT MERE ENTERTAINMENT. Revista Ibero-Americana De Humanidades, Ciências E Educação, 9(11), 717–733. https://doi.org/10.51891/rease.v9i11.12264