CHALLENGES OF HYBRID TEACHING AS PROTAGONIST: A GAMMED ENVIRONMENT
DOI:
https://doi.org/10.51891/rease.v7i5.1194Keywords:
Hibridy teaching. Gamification. Engagement.Abstract
Hybrid teaching is certainly an exponential as an educational trend in contemporary times, aiming to bring new challenges and solutions in teaching, in the EAD modality. This combination of online and face-to-face learning, integrating into the student's day-to-day life, leads to a favorable and familiar environment to the study program. In this perspective, we have virtual environments (AVA) that are technological information devices (ICT), which aggregate various digital resources that have the intention and interest focused on learning, with the possibilities of game programs. These arose from the phenomenon of gamification or games applied to education, in a constructivist perspective as an educational strategy, allowing development and playful access within the educational framework, and motivating students. Developed from the theory of educational games, it should be considered that the rewards are related to productive satisfaction, not as a competitive award among students but to take into account cooperation, creativity, engagement, problem-solving, understanding and understanding with due respect to diversity, becoming a rewarding and challenging experience transformed into learning tools. The research aims to analyze the subject described above, through theoretical bibliographies, identifying and compiling data, through a systematic study, based on the elaboration of scientific knowledge of the authentic aspect. The current content of knowledge about meanings and concepts is considered dynamic - of the gamified environment - concerning hybrid teaching, continuously submitted to transformations, being a cyclical and progressive evolution.
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Atribuição CC BY