THE UNION OF CONSTRUCTIONISM AND INSTRUCTIONISM FOR THE DEVELOPMENT OF A EDUCATIONAL GAME

Authors

DOI:

https://doi.org/10.51891/rease.v8i4.5318

Keywords:

Constructionism. Consinstructionism. Digital Educational Game. Instructionism. Knowledge Generations. Learning Object. Learning Tetrahedron.

Abstract

 This article reported how the educational technological approaches of constructionism and instructionism can be used together in the development of an educational game. The union and polishing of both theories proposed by Seymour Papert, has already been studied in a recent article, including the emergence of a new theory, or even educational technological approach, called consinstructionism. Therefore, this work aims to demonstrate how a learning object (LO) of the digital educational game type can employ the constituent elements of consinstructionism. Therefore, the tetrahedron of learning and generations of knowledge are fundamental and essential elements. In this context, the game called Consinstru is presented, it is one of the key components of the thesis that is being developed by the authors. In short, this article presents the characteristics of the game called Consinstru that allude and relate directly to the premises of consinstructionism, especially the pillars of the learning tetrahedron: instruction, construction, reflection, correction/optimization.

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Author Biographies

  • Ramiro Tadeu Wisnieski, National University of Rosario

    Doutorando em Ciência da Educação na UNR (AR). Mestre em Ciência da Educação na UFRJ / Universidad Americana -PY. Especialista em Educação na FTC. Analista de Sistemas no IFSP.  ramirotadeu@gmail.com

  • Lacyr João Sverzut, Universidade de Franca

    Doutorado em Ciências na Universidade de Franca (UNIFRAN). lacyrsverzut@gmail.com.

  • Barbara Mendez

    Doctorado em Humanidades y Artes com mención em linguística. E-mail: mendezauberbarbara@gmail.com.

Published

2022-05-17

How to Cite

Wisnieski, R. T., Sverzut, L. J., & Mendez, B. (2022). THE UNION OF CONSTRUCTIONISM AND INSTRUCTIONISM FOR THE DEVELOPMENT OF A EDUCATIONAL GAME. Revista Ibero-Americana de Humanidades, Ciências E Educação, 8(4), 1864-1871. https://doi.org/10.51891/rease.v8i4.5318

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