MATEMÁTICS IN THE PALM OF YOUR HAND: BUILDING KNOWLEDGE WITH THUNKABLE X
DOI:
https://doi.org/10.51891/rease.v12i6.27361Keywords:
Mathematics. Thunkable Platform. Educational Technology.Abstract
This research presents a didactic-pedagogical experience developed with students of the Mathematics Degree course at the Regional University of Cariri – Universidade Regional do Cariri, using the Thunkable X platform for the creation of mobile applications aimed at teaching Mathematics. The proposal focused on developing the Magic Square game, in 3x3 and 4x4 versions, enabling undergraduates to explore mathematical concepts in a practical, interactive, and investigative way. The study was based on assumptions about digital technologies in education, computational thinking, and constructionism, highlighting the pedagogical potential of developing applications as a teaching and learning strategy. Furthermore, experience has shown that the use of visual programming environments fosters authorship, creativity, and student leadership, even among participants without prior programming knowledge. The results indicated significant acceptance of the proposal, highlighting its contributions to engagement, motivation, and the construction of mathematical learning in a dynamic, collaborative, and enjoyable way.
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Atribuição CC BY