ADAPTIVE GAMIFICATION AND THE DEVELOPMENT OF STUDENTS WITH AUTISM SPECTRUM DISORDER

Authors

  • Luciana Souza de Brito Must University
  • Jeovani Lima de Oliveira Universidade de Pernambuco
  • Daniela Ferreira Gomes Must University
  • Maria Conceição Torres dos Reis Moura Must University
  • Nara Rubia Rocha de Souza Must University
  • Vivian Luzia de Souza Must University

DOI:

https://doi.org/10.51891/rease.v12i3.25027

Keywords:

Adaptive Gamification. Autism. School Inclusion. Digital Games. Social Skills.

Abstract

This study explores the application of adaptive gamification as a teaching method for students with Autism Spectrum Disorder (ASD), examining how ludic components and digital gaming enhance student involvement and knowledge acquisition. The primary goal is to analyze the role of gamified platforms in fostering social abilities and reading literacy within inclusive educational settings. Following a qualitative Bibliographic Research approach, the study relies on the methodological frameworks of Yin (2016) and Creswell (2014). The text reviews student engagement, technology-driven curricular modifications, and social interaction training, supported by the findings of Batista et al. (2024), Matos and Oliveira (2024), and Silva et al. (2024). It concludes that purposeful gamification effectively minimizes communicative hurdles and strengthens the cognitive independence of special education students.

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Author Biographies

Luciana Souza de Brito, Must University

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Jeovani Lima de Oliveira, Universidade de Pernambuco

Mestrando em Educação Especial, Universidade de Pernambuco.

Daniela Ferreira Gomes, Must University

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Maria Conceição Torres dos Reis Moura, Must University

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Nara Rubia Rocha de Souza, Must University

Mestranda em Tecnologias Emergentes em Educação, Must University (MUST).

Vivian Luzia de Souza, Must University

Mestra em Tecnologias Emergentes em Educação, Must University (MUST).

Published

2026-03-10

How to Cite

Brito, L. S. de, Oliveira, J. L. de, Gomes, D. F., Moura, M. C. T. dos R., Souza, N. R. R. de, & Souza, V. L. de. (2026). ADAPTIVE GAMIFICATION AND THE DEVELOPMENT OF STUDENTS WITH AUTISM SPECTRUM DISORDER. Revista Ibero-Americana De Humanidades, Ciências E Educação, 12(3), 1–10. https://doi.org/10.51891/rease.v12i3.25027