CONSINSTRUCTIONISM APPLIED IN EDUCATION
DOI:
https://doi.org/10.51891/rease.v10i9.15398Keywords:
Constructionism; Consinstructionism. Digital Educational Game. Human-Computer Interaction (HCI). Instructionism.Abstract
In this third article on the topic of Consinstructionism, the epilogue of the study that permeated the author’s doctoral thesis is presented. This work, therefore, reveals the results obtained from research involving the practical application of the educational game developed. The already known digital educational game, called Consinstru, combined and refined the instructional and constructionist theories to materialize the emergence of the new teaching approach, Consinstructionism. However, it was still necessary to document the effectiveness of this new theory from the users’ perspective. These users were the participants involved in the research, specifically composed of students and teachers from the IT course at IFSP. To gain a better understanding of the game’s use, software usability testing techniques and semi-structured interviews were used together. At the end of the research, the effectiveness of the Consinstructionist theory could be verified, as once the game was applied to the users, and the tests and questionnaires were completed, the hypothesis that there was a significant perception, even in a transparent way, of the instructional and constructionist paradigms used by the teachers and students of the computing course at IFSP was satisfactorily confirmed.
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Atribuição CC BY