CONSINSTRUCTIONISM APPLIED IN EDUCATION

Authors

  • Ramiro Tadeu Wisnieski UNR

DOI:

https://doi.org/10.51891/rease.v10i9.15398

Keywords:

Constructionism; Consinstructionism. Digital Educational Game. Human-Computer Interaction (HCI). Instructionism.

Abstract

In this third article on the topic of Consinstructionism, the epilogue of the study that permeated the author’s doctoral thesis is presented. This work, therefore, reveals the results obtained from research involving the practical application of the educational game developed. The already known digital educational game, called Consinstru, combined and refined the instructional and constructionist theories to materialize the emergence of the new teaching approach, Consinstructionism. However, it was still necessary to document the effectiveness of this new theory from the users’ perspective. These users were the participants involved in the research, specifically composed of students and teachers from the IT course at IFSP. To gain a better understanding of the game’s use, software usability testing techniques and semi-structured interviews were used together. At the end of the research, the effectiveness of the Consinstructionist theory could be verified, as once the game was applied to the users, and the tests and questionnaires were completed, the hypothesis that there was a significant perception, even in a transparent way, of the instructional and constructionist paradigms used by the teachers and students of the computing course at IFSP was satisfactorily confirmed.

Author Biography

Ramiro Tadeu Wisnieski, UNR

Doutor em Ciência da Educação na UNR (AR). Mestre em Ciência da Educação Universidad Americana -PY. Especialista em Educação na FTC. Analista de Sistemas no IFSP. 

Published

2024-09-03

How to Cite

Wisnieski, R. T. (2024). CONSINSTRUCTIONISM APPLIED IN EDUCATION. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(9), 472–491. https://doi.org/10.51891/rease.v10i9.15398