IMPLEMENTATION OF GAMIFICATION AND HYBRID LEARNING IN PUBLIC HIGH SCHOOLS: CHALLENGES AND POTENTIALS

Authors

  • Tânia Silva Carrijo Universidad Europea del Atlántico-UNEATLANTICO
  • Adilson Sousa da Silva Universidad de La Integración de Las Américas
  • Gislaine Rocha Félix Rabelo Universidad Europea del Atlántico-UNEATLANTICO
  • Janivia Glaci Scholze Woehl Universidad Europea del Atlántico-UNEATLANTICO
  • Tatiane Nazaré Ferreira Canelhas Universidad Europea del Atlántico-UNEATLANTICO

DOI:

https://doi.org/10.51891/rease.v10i4.13805

Keywords:

Gamification. Hybrid Teaching. Public education.

Abstract

This study focused on the problem of integrating gamification and hybrid teaching strategies in public high schools, with the aim of improving the quality of education. The general objective of the research was to analyze the impact of these pedagogical innovations on student learning and identify the main facilitators and obstacles to their effective implementation. A methodology consisting of a literature review and analysis of feedback from teachers and students from institutions that have already implemented such approaches was used. The results obtained indicated that, despite the perceived benefits in terms of increased student engagement and motivation, there are significant challenges. These include resistance on the part of some educators to the adoption of new technologies and pedagogical methods, as well as limitations related to the technological infrastructure available in institutions. The final considerations highlighted that the effectiveness of gamification and hybrid teaching is conditioned on careful implementation, which must be accompanied by continuous support for the professional development of teachers and a solid commitment on the part of school management. It was concluded that these pedagogical strategies, if well implemented and supported, have the potential to significantly enrich the educational experience, although they require regular adjustments and institutional support to overcome the operational and cultural challenges that emerge in the process.

Author Biographies

Tânia Silva Carrijo, Universidad Europea del Atlántico-UNEATLANTICO

Mestranda em Educação - Formação de Professores, Universidad Europea del Atlántico (UNEATLANTICO).

Adilson Sousa da Silva, Universidad de La Integración de Las Américas

Doutorando em Ciências da Educação, Universidad de La Integración de Las Américas (UNIDA).

Gislaine Rocha Félix Rabelo, Universidad Europea del Atlántico-UNEATLANTICO

Mestranda em Educação – Formação de Professores, Universidad Europea del Atlántico (UNEATLANTICO).

Janivia Glaci Scholze Woehl, Universidad Europea del Atlántico-UNEATLANTICO

Mestranda em Educação – Organização e Gestão de Centros Educativos, Universidad Europea del Atlántico (UNEATLANTICO).

Tatiane Nazaré Ferreira Canelhas, Universidad Europea del Atlántico-UNEATLANTICO

Mestranda em Educação - Formação de Professores, Universidad Europea del Atlántico (UNEATLANTICO).

 

Published

2024-04-30

How to Cite

Carrijo, T. S., Silva, A. S. da, Rabelo, G. R. F., Woehl, J. G. S., & Canelhas, T. N. F. (2024). IMPLEMENTATION OF GAMIFICATION AND HYBRID LEARNING IN PUBLIC HIGH SCHOOLS: CHALLENGES AND POTENTIALS. Revista Ibero-Americana De Humanidades, Ciências E Educação, 10(4), 1665–1671. https://doi.org/10.51891/rease.v10i4.13805