EDUCATIONAL GAMIFICATION STRATEGIES: AN INTEGRATED DOCUMENT ANALYSIS OF DUOEDUCA APPLICATIONS

Authors

  • José Carlos Seben de Souza Leite Federal University of Technology of Paraná image/svg+xml
  • Djonatham Cauã Fritzen Christ Federal University of Technology of Paraná image/svg+xml
  • Wellington Souza Ferreira Federal University of Technology of Paraná image/svg+xml

DOI:

https://doi.org/10.51891/rease.v12i11.31459

Keywords:

Gamification in education, Document analysis, Teacher mediation

Abstract

Gamification in education may foster interest and participation, but its effects vary according to activity design, context, and teacher mediation. This study analyzed the potential, limitations, and conditions of use of Duoeduca, a gamified platform based on questions and team progression. The corpus comprised three undergraduate capstone papers published in 2025 and organized into two empirical families: four university applications and five school applications. Document analysis followed Bowen, while thematic synthesis adapted the procedures proposed by Thomas and Harden. Six categories structured the findings: engagement and acceptance; interaction and competition; review, feedback, and informal assessment; teacher mediation and workload; usability and operation; and perceived fairness and positional balancing. The sources reported predominantly favorable acceptance and involvement, as well as recurring uses for review, reinforcement, and answer discussion. Conversely, they identified lower individual participation in large groups and barriers related to preparing and editing questions. The results indicate potential for teacher-mediated review activities, conditioned by team organization, available time, and feedback quality. The evidence does not support claims of objective learning improvement or persistence of effects.

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Author Biographies

  • José Carlos Seben de Souza Leite, Federal University of Technology of Paraná

    Discente do curso de Bacharelado em Ciência da Computação. Universidade Tecnológica Federal do Paraná. 

  • Djonatham Cauã Fritzen Christ, Federal University of Technology of Paraná

    Bacharel em Ciência da Computação. Mestrando em Metodologias e Técnicas da Computação. Universidade Tecnológica Federal do Paraná. 

  • Wellington Souza Ferreira, Federal University of Technology of Paraná

    Orientador. Bacharel em Ciência da Computação. Mestrando em Computação Aplicada. Universidade Tecnológica Federal do Paraná. 

Published

2026-11-06

How to Cite

Seben de Souza Leite, J. C., Fritzen Christ, D. C., & Souza Ferreira, W. (2026). EDUCATIONAL GAMIFICATION STRATEGIES: AN INTEGRATED DOCUMENT ANALYSIS OF DUOEDUCA APPLICATIONS. Revista Ibero-Americana de Humanidades, Ciências E Educação, 12(11), 1-22. https://doi.org/10.51891/rease.v12i11.31459