SUPERVISED INTERNSHIP: REPORTS OF EDUCATIONAL EXPERIENCES IN HIGH SCHOOL

Authors

  • Higor da Silva Rodrigues Universidade do Estado do Amazonas – UEA
  • Ramon Lira Botelhor Universidade do Estado do Amazonas – UEA
  • Wendrews Lira Botelho Universidade do Estado do Amazonas – UEA
  • João da Mata Libório Filho Universidade do Estado do Amazonas – UEA
  • Luiz Sérgio de Oliveira Barbosa Universidade do Estado do Amazonas – UEA

DOI:

https://doi.org/10.51891/rease.v9i1.8288

Keywords:

Supervised internship. Teacher training. Degree in computing.

Abstract

This article describes the experiences lived in the Super  vised Internship II, of the Degree in Computing, at the State University of Amazonas. The main objective is to provide students with knowledge about the concepts of mathematical functions using software for better understanding and interaction in the teaching-learning process. The research takes a qualitative approach, as it is a descriptive study reporting experiences in internship practice. The theoretical foundation was based on studies on supervised internship, use of educational software and gamification. The activities were elaborated from the problem observed during the period of observation and co-participation in the classes of the first, second and third year of high school at Escola Estadual Professora Mirtes Rosa Mendes de Mendonça Lima, with the support of the internship supervisor teacher, considering the difficulties presented by the students on the referred problems. The research participants were 1st year high school students. Faced with the research problem investigated and shared about the difficulties in the mathematics discipline, and in view of what was observed, an action plan was prepared that resulted in the use of the laboratory and the classroom for the application of activities in the Quizizz platform and application. GeoGebra. The platform addresses the teaching of mathematics involving gamification based on providing students with a competitive spirit, as the site provides ranking within the game. The challenge is that students must hit the mathematical operations contained by cards that only one would be right, each hit is shown on the ranking screen how many students got it right and how many got it wrong, then the three students who have high scores are names and placement are displayed. The results obtained were generated and discussed with the supervising teacher in the classroom. The use of technology in the classroom opens up options for teaching mathematics or any area of ​​knowledge.

Author Biographies

Higor da Silva Rodrigues, Universidade do Estado do Amazonas – UEA

Graduando em Licenciatura em Computação na UEA/CESIT.  

Ramon Lira Botelhor, Universidade do Estado do Amazonas – UEA

Graduando em Licenciatura em Computação na UEA/CESIT.

Wendrews Lira Botelho, Universidade do Estado do Amazonas – UEA

Graduando em Licenciatura em Computação na UEA/CESIT.  

João da Mata Libório Filho, Universidade do Estado do Amazonas – UEA

Professor do Curso de Licenciatura em Computação na UEA/CESIT.  

Luiz Sérgio de Oliveira Barbosa, Universidade do Estado do Amazonas – UEA

Professor do Curso de Licenciatura em Computação na UEA/CESIT.  

Published

2023-01-31

How to Cite

Rodrigues, H. da S. ., Botelhor, R. L. ., Botelho, W. L. ., Libório Filho, J. da M. ., & Barbosa, L. S. de O. . (2023). SUPERVISED INTERNSHIP: REPORTS OF EDUCATIONAL EXPERIENCES IN HIGH SCHOOL. Revista Ibero-Americana De Humanidades, Ciências E Educação, 9(1), 1292–1300. https://doi.org/10.51891/rease.v9i1.8288